![]() Revelations changes that with predominant horror thriller aspect, some simple puzzles as well as a bit of exploration. Previous titles are more like a corridor based shooter, players clear a segment with gun blazing and move on to next one. It has standard basic mechanic while offering simple upgrades with skills and parts. For those who are familiar with third person shooter, Revelations 2 won't pose much trouble. The AI isn't shabby, but playing with another person is definitely better since AI still encounters some issues. Each main character has the ability to fight, while the support mainly dabble in finding items and are not too proficient in combat. Gameplay is interchangeable between two characters, or you can get a friend to play the support character. It's definitely leaning towards horror effect, its gritty corridors and abandoned outback are memorably fitting without being too flashy. Claire and Barry will go through prison, village, city and odd facilities. Design for the setting is good, the island has all the bits of previous titles. This will hamper the game more than a couple of times. For most of the time the game runs smoothly, but as it changes area or tries to perform intricate scenes the visual will screech almost to a halt for a few seconds. Unfortunately, graphic suffers a slight frame rate. It gives more focus and lets the players invest on the characters. ![]() Plot may not be as bombastic as the fall of a city, although this smaller scale actually works to the game's benefit. Dubbers perform the voices to suit the characters, especially Moira who throws profanity at a whim. Dialogues are decent, it still has the campy feel of B-movie, but with more emphasis on humor this time around. Characters are likable, I find myself caring about their ordeals, which is rare when playing Resident Evil games. The transition is smooth, and this is quite a feat since the areas for each episode are shared between the two. Things happened in Claire's perspective might have impact on Barry's and there are certain events that are revealed after completing the counterpart. The two stories work dynamically as they complement each other. There he meets with a strange orphan Natalia. Meanwhile, Barry is going to said island later in the future to investigate the incident. They are unwilling participants for a bizarre experiment. Clarie and Moira, Barry's daughter, are kidnapped and taken to an island. This is a great direction since the narrative is pretty complex, but not to the point of overwhelming as Resident Evil 6 four campaigns. The campaign spans across four episodes, shifting between Claire and Barry repeatedly. Story follows two perspectives Clarie's and Barry's, both with their respective partners. Revelations 2 isn't as big budget as a couple of previous titles, but this is probably the closest Capcom has ever been in mixing horror and action together. The prevailing theme is the addition of partner, which may boost the action but leaves the horror aspect unpolished. Resident Evil games of last gen have been reasonably successful and they are also the subject of many criticisms.
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